Rainbow 6 Siege Update 2.1 Patch Notes

Rainbow 6 Siege Update 2.1 Patch Notes

Rainbow 6 siege update 2.1 come to the hands, and now available for all platforms. It is also called the first major update, which came the part of ongoing Operating health Initiative, the aim of the updates, of course, to nail the problems, the players were confronting, and to improve the overall experience of the game.

Ubisoft claims it to be the big steps towards better performance and faster queue times in the game, you can get these patches and improve the overall experience of getting into the game.

One of the biggest patches in the game, the interactive Matchmaking, which is a great step through to get it fixed. Now, you can freely browse the menus, and wait for the match.

Without these patches, the game was still plugging away nicely, and we have seen it had already hit the grounds of 30 million players recently.

With 8’s pro league we are a witness of the game, to kick into the next game, the game shows no sign to slow down, these are some niggling problems what you have been facing and their fixes.

Gameplay:

Fixed: You can access 3rd person perspective following the simple steps in the game.

Fixed: The problem of counter refuser which use not to come in the operator’s hands at the end of the round replay

Fixed: The red light problem, which remains after picking up the camera during EMP

Fixed: Out of sync problem reload animation and bullet count

Fixed: We have seen in some very few cases, the grenades can kill the players

Operators:

Alibi:

Fixed – Most charms are clipping through Alibi’s MX4 Storm.

Fixed – The Mountain Foliage headgear and uniform have an incorrect thumbnail.

BANDIT:

Fixed – Bandit Keychain charm appears as low quality.

ECHO:

Fixed – Yokai’s Sonic Burst doesn’t always inflict deafen effect.

MAESTRO:

Fixed – Maestro gets stuck and cannot shoot anymore after pressing his gadget button if both Evil Eyes are destroyed.

Fixed – Maestro’s Evil Eye can still ping enemies while disrupted by a Twitch drone.

Fixed – In some instances, the Evil Eye will deal no damage to gadgets nor Operators.

Fixed – Maestro can put his turrets in the Equipped state while he is in prone mode.

Fixed – When the Evil Eye overheats, the bulletproof glass won’t open if the players keep the right mouse button pressed.

Fixed – Maestro doesn’t receive bonus points for assists with the Turret in PVE.

Fixed – Evil Eye does not break assets on deployment.

Tachanka:

Fixed – Tachanka’s skin is red when equipping the Para Bellum Headgear.

THATCHER:

Fixed – Thatcher’s portrait is misaligned in his Elite Uniform card during the Preparation Phase.

LEVEL DESIGN

CLUBHOUSE:

Fixed – The bulletproof camera becomes unbreakable when placed in certain spots.

Fixed – It is possible to climb up on the other side of the fence.

Fixed – Fixed multiple issues when rappelling at EXT Graffiti Area.

User Experience fixed:

Fixed – Para Bellum is misspelled on the Seasonal Weapon Skins banner.

Fixed – Adding ban or 6th pick to a playlist avoids the operator selection screen to correctly appear.

Fixed – Players can see the message “the Attempt to connect to Server failed” during matchmaking.

Fixed – Banned operators from a custom game remain temporarily unplayable in PVP/PVE matches

Fixed – “Play 0x14839b2b18” appears in Discovery Playlist for Villa.

Fixed – The diamond pattern of the Carnevale skin appears broken on the lower section of the stock.

Fixed – “Full Screen” display mode can’t be set during banning phase.